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I imagine you'll see this link a lot over the next day or two – Penny Red on yesterday's riots at Millbank Tower. Superb writing, in support of an important cause.
Links For Tuesday 9th November 2010
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You could apply these set of rules to any form of critique/review not just design, and you'd probably come out doing pretty well.
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Lots in here, but here's the key thing: "This re-engineering suggests that paywalls don’t and can’t rescue current organizational forms. They offer instead yet another transformed alternative to it."
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Not blogging this as an anti-Facebook thing, just as some interesting information about non-standard ways people use social networking software in a privacy intensive manner.
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It's one way of looking at MMOs (and related industries), I guess. I'm aware that Warcrack has a GPD higher than some countries, and that there was a point (I haven't checked, it may still be true) where the virtual currency in Eve online was worth more that the currency of Iceland, where the game is based, but they're both entirely virtual, and I'm not 100% convinced that we're going to get the ability to rapid deploy and re-use these things in a full physical-world context (that a full EaaS would need) any time in the next five years.
Links For Monday 8th November 2010
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Lined via Eliis and BERG both, this is an idea I'm having trouble putting down. It may not actually be that useful for me, in as much as while I do use notebooks (I took delivery of my own back of lovely new Fieldnotes books myself the other day), my use tends to be sporadic, but the flipside of that is that if I could train myself to use them more, or at least better, I might find them more useful.
Links For Friday 5th November 2010
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I think I may want this at home in the near future.
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There's something really interesting about the sound of this remix by Pogo – the era the samples are from really shines through, creating something that's weirdly timeless, while still being being modern-sounding.
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The 7th Guest is coming to iOS! If you do not understand why that is exciting, then I pity you…
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Strongly considering doing this – I loathe the way I'm often forced to restart my browser because some flash ad or another has choked it.
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Absolutely brilliant excerpt from a new book on the history of ghosts in England. Will have to order a copy.
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One hopes this link will do through rounds as far and wide, and with as much prominence as previous links on the matter of Stephen Fry and human sexuality. It won't, of course. "Man says something sensible" is not news. If only we could stop "Man says something silly" being treated like it's news, too.
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Jess Nevins, known to this parish as the author of The Encyclopaedia of Fantastic Victoriana (a reference tome no serious library is complete without), has started a series on the history of the pulps at io9. I will be reading with great interest.
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Strongly suspect this is Foundation X from the other day. The other likely candidate for a secretive organisation with a lot of cash that is known to be looking to make a one large, highly-targeted acquisition is, of course, Apple.
Links For Wednesday 3rd November 2010
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I uh, don't quite know what to make of this. It sounds like conspiracy theory meets internet fraud scam on a national level. But if it's legit, and anyone from Foundation X is reading this and would like to fund me to the tune of say, 4 or 5 million quid with no strings attached, then I'm certainly willing to enter into discussions about how I would usefully use the money…
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Tim Berners-Lee explains the context through which he came to computers, and makes the case that while people aren't ever going to come to thme that way again, there are still some vitally important things that we should be teaching our children about computers.
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If you write, whether it's comics or not, I imagine that by the time you have read this article, you will understand why you need Scrivener in your life. It is hands down the best writing app I have ever encountered, and what's better is that it's surprisingly intuitive to use. Antony's article may have you thinking "god, that sounds like a lot of options, how confusing", but what I love about it is that they're not intrusive, and you can come to them as you need them. Try it just as a word processor, and you'll find that over time, you'll pick up more and more of it's features, just because they're there and easy to understand, until you wonder how you managed to write without it. Just the ability to hold my research notes in a meaningful structure alongside my actual writing, and view both at the same time is invaluable to me, never mind the bits of process tracking it enables me to do…
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I didn't know that one could do this. It's pointless tech stuff to most of you, but I'll find it very useful.
Computers, Gender and The Imagination
I’ve been watching Tim Berners-Lee’s Do lecture, and it has crystallised something for me about IT, education, and a little bit about gender.
The other week on I-forget-which lefty/feminist/big hippy blog, there was another round of the usual flap about women in IT – how there weren’t enough of them, and the culture is bad, and we don’t do enough to encourage them, and we don’t give them an appropriate education to prepare them.
Without wishing to bore you all with a long personal history, I’m going to have to ask you to take my word for the fact that I got a dreadful IT education, and was fairly actively discouraged from pursuing it by my school. My one attempt to get an IT education was an absolutely dismal failure. Please, just trust me when I say: whatever you think an education that doesn’t prepare people to go into IT was, I got it. By the end of my formal education, I’d been taught that what a computer was for was word processors and spreadsheets, and how to use versions of them that were so primitive they were out of date before I left school. And a little bit about Charles Babbage that I don’t really remember any more, although I very clearly remember studying IT in soporifically hot classroom without any computers in it. I trust you see my point: school taught me that computers were dull and boring, and while they may not have taught me it because of my gender, they did very effectively teach me that computers were Not For Me.
In other words: I got exactly the sort of education that people talk about young women getting when the subject comes up in relation to gender. So obviously, these young women are just slackers, who aren’t trying hard enough.
No. Don’t be ridiculous. The difference, of course, is in my home life. (But not quite in the way you think.)
Even at home I wasn’t the image of the teenage male geek (in this respect – I had all the others down pat). Sure, I had a computer in the house from a young age, but what I used it for was games. I shoved a disk in the drive, double clicked an icon, and grabbed a joystick, and off I went. (I also used it for homework, from time to time.)
But.
I remember my Uncle building his first computer from a kit, and I remember the little basic program he and my cousin wrote on it so that we could play spaceship – not so that we could play space invaders, you understand, but so that we could play spaceship. It didn’t do much more that ask us to “Turn on Artificial Gravity”, “Plot Course”, flash up the odd “Life Support Emergency” warning and generally beep and cause the screen to flash every so often, but it made our childish pretence of being interstellar explorers much more exciting, as we dashed around the living room, shooting imaginary lasers at mostly-imaginary bug-eyed monsters, before getting back in our spaceship, engaging the artificial gravity, and blasting off to some other world, hampered only by a life support emergency or two en route.
And as I grew up, I remember my Dad programming applications to track Christmas turkey orders at my Grandfather’s butcher’s shop, or, in my teenage years, applications to help record competitors times at triathlon events, and so on and so forth.
We got the intertubes plumbed in when I was 17, and a year or so after that I got into HTML because I wanted a web page of my own, like half my internet friends had, and from there into actual programming. And it was at this point, that the lessons I had unknowingly learned about computers sprang into life.
It wasn’t that computers were easy (I still find them hard), or that computer programming was intrinsically fun, worthwhile, or rewarding (I still don’t think it is, which is what separates me from the “proper” computer geeks – give me a way to avoid programming, and I’ll probably take it). It was simply this: that you can make a computer do anything. I learned that programming computers is a fundamentally creative act, and that the only limit on what you can make a computer do (assuming that you’re willing to put in the time and effort) is the limit of your imagination.
Even though I hadn’t programmed a damn thing in my life, I’d been around others who did. They did it for all sorts of reasons, and they built all sorts of things. And so when I finally decided to do it myself, it never occurred to me that it wasn’t for me, and not because I was a bloke, but just because my conception of what you did with a computer was akin to my conception of what you did with pen and paper, or a guitar, or camera. Only more so. I absolutely understood that a computer was a tool to enable my imagination, right from that that first experience of my uncle’s starship simulator. (I’m not saying that my gender was irrelevant – I do appreciate that society casts computers as a boys thing, and I wasn’t going to be discouraged from sitting at a computer, just because of my gender – I’m saying that it was irrelevant to my personal conception of the reasons to sit at a computer).
It’s not about demystifying them. It’s not about not teaching girls that computers are a boys thing, or that they’re not hard or boring. (Well, it is, but not quite in the way you think…)
It’s not just about the contents of the education, it’s about the context that education occurs in (especially when realistically, the content of that education will be out of date by the time they come to apply most of it). It’s about teaching girls and boys alike that computers are a creative thing. If I’d been taught that in school, I’m fairly sure I’d have stayed awake in IT lessons. I was lucky, and got that context in spite of the content.
Taking them out of the realm of maths and science (which shouldn’t be seen as gendered anyway, but that’s another thing for another time), and casting computers as creative tools instantly makes it harder to gender them as “for” one gender more than another. I’m not saying it makes it impossible, and I obviously have no idea what these things are like for women, but at the same time, a quick look around my female friends suggests that while many, if not most of them may have been taught that computers weren’t for them, very few of them seem to have been taught that “creativity” wasn’t for them. Almost all of them write (even if it’s “only” a blog) or take photos (even if it’s “only” holiday snaps) or draw (even if it’s only “doodling for fun”. Why should they (and of course, all my male friends) not also program (even if it’s only “so I can let my kids fly a spaceship”).
(I hate to close on a parenthetical aside, but I know if that I don’t, some well-meaning person will take me up on it: many of my female friends do far, far more in those various fields than the “even it’s only” stuff I’ve listed at the end there, and I’m not seeking to suggest that women are limited to “hobby” level creativity, I’m simply setting an inclusively broad base.)
Links For Tuesday 2nd November 2010
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The lampshade that drives its owners mad: Strange truth behind 20th century's most disturbing objectYes, it's a lampshade made of what you think it's made of, at least if the author of the book is to be believed. Objects like this are widely regarded as urban legends, and I don't know if I 100% believe that this one is real, although I also don't know how much of that is just that I don't *want* to believe it. Still, just reading the article, it's not hard to understand the sort of fascinated repulsion an object like this might produce, if it is real. Interesting mis of reactions as to what should be done with it, as well.
Halloween V
Links For Monday 1st November 2010
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This made me laugh. Lads, if you are confused as to whether a compliment you are paying a lady is going to be taken as flattery, or if you're going to cross the line into creepy, her is a simple test that will save you more than 90% of the time: imagine yourself in jail, and imagine how you would feel if your hypothetical cellmate said exactly the same thing to you. Now do you see?
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An absolute gem of a little horror comic. Serious, go read.
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Nice post on the evolution of genre, and why some genres flourish, some mutate, and some die at different times.