Let Me Tell You About My Character…

I bet half of you just rolled your eyes in recognition, didn’t you?

For the benefit of the other half: as we all know, one of the things nerds do best is attempt to look down on other nerds. Whatever nerdy hobby we’ve got, there’s a group with another hobby who are worse. Or there’s a sub-group within our hobby that give the rest of us a bad name. They’re the ones that when we finally confess to someone that we have this nerdy hobby, we say “But it’s OK, I’m not like the other people with my hobby who do X”.

And for RPG nerds, it’s the people who bang on for hours about their favourite character, and how cool he or she was. And there’s the GM-subtype, who doesn’t want to tell you about their character – they want to tell you about their game. They want to talk about the villain’s terrible schemes, or the ways the players threw them for a loop, and just couldn’t solve the puzzle, or any one of a number of things that are really quite boring to people who weren’t there.

I’m presenting a deliberately negative view here, of course. My point was that among gaming nerds, people who want to talk at length about their game have a bad rep. It’s not totally unreasonable, but actually, there are times and places where it is appropriate to talk about your character, or the events in your game. There’s even a term for it: “froth”. But even the term itself is, of course, drawing paralells with madness, with foaming at the mouth. It’s a way of saying “we know we’re being unnacceptable nerdy, but it’s fun, so we don’t care.” And I’m totally OK with that, but the term itself buys into the idea that talking about these things is somehow a bit socially unacceptable.

Which brings me to my problem – I can’t find any RPG blogs that I want to read.

There are, at least as far as I can see, three broad kinds of RPG blog article.

  1. The “tips for running a game” article. These tend to be geared around prep, ways to accomplish common taks, or organise information, or ways to manage people’s expectations and interactions around the game. Things like “How to spot a problem player.” or “How to come up with a game for a group where half the players enjoy talking, and half enjoying rolling dice.” Honestly, they tend to be focused on gaming styles and systems I don’t really enjoy, like D&D, and the more numbers-based games, and, without wishing to sound self-aggrandising, I’ve been playing these games for 20 years. I’m kind of past the need for these basics.
  2. The “game design” article. These tend to be full of theory about play styles, about how you create game systems and rules that support certain kinds of game play, and so on. They’re often quite technical. I find these more interesting than the first type of article, and I do want to read them from time to time, but they’re not all I want.
  3. What I might call the “culture of gaming” article. Talking about why people game, about their meta-game goals, about ways to, for example, deal with sexism, or explore certain ideas, character types and roles within the context of roleplaying.

What I can’t find, anywhere, is writing exploring the narrative craft of roleplaying. I can find articles on how game systems can be made to support certain kinds of narrative goal, so that, for example instead of a system mechanic around how difficult a task is to accomplish, it is intead based around how important that task is to the story, or around how the character feels about the task, and so on.

What I can’t find are articles about articles about theme, mood, imagery (in more than very, very general terms, and mostly on the level of “playing appropriate music can help set a mood”, which is so superficial it hurts), story beats, the interaction of plot and character, reincorporation, narrative emphasis, how to construct plot twists, and so on. And it’s these articles that I want to read.

I think there are two reasons for the lack of them. The first is that they’re almost impossible to write without getting all “let me tell you about my game” (or “let me tell you about this totally fictitious game”, I guess, but the two are so similar as makes no difference), and the second is that for some reason “story” is often regarded as an emergent property of roleplaying games.

What I mean by that is that there is the vague sense that the way the games work is that the GM concocts what essentially amount to a series of roleplaying challenges (whether they be “roll the dice in order to defeat the obstacle”, “talk to the right NPCs in such a way to get information to solve the puzzle” or “the character must chose between their true love and their only chance to return to their home planet” type stuff) and then the players play through them in-character, in in the combination of the two, Story happens. There’s a sense that the players and the GM are equally responsible for the holy Story, and therefore cannot possibly talk about it individually, as they both control different aspects of it.

If a GM talks about narrative devices they employ, it’s often seen as tantamount to confessing that their game is “on rails” – that is, the players have very little opportunity to affect the outcome of events, and this of course, is seen as a great sin, and the sign of a bad game, because it’s somehow not collaborative enough, and that somehow it’s contrary to the spirit of roleplaying for the Story to me anything other than an emergent property of the game.

Which is all a very long winded way of saying: anyone know of any good blogs discussing narrative devices as part of roleplaying games? I’m looking for a level more complex than simply pointing out that “you can try doing flashback sessions” or “you can use repeating imagery”. I actively want to hear tales of “I tried doing a flashback episode, and it really worked/didn’t work, and here’s why, and what I’d do differently next time” or “I structure my narrative so that there were N possibilities for an outcome, each with a different emotional resonance, and the players tried to go for N+1, and it would have been shit, so here’s what I did” type stuff. Suff about pacing, and building from session to chapter to arc that goes beyond the perfunctory, you know?

Help!

Links for Saturday July 28th 2012

  • BBC News – Arrests in Critical Mass bike ride near Olympic Park
    Last night, while it seems like my entire twitter feed was watching the Olympic opening ceremony, a group of cyclists were kettled and arrested. This is a group of cyclists who meet and perform this particular bike ride regularly, and with no problems. It is of course possible that some of them decided to so something stupid and/or illegal this time, but I can't imagine why they would, when they never have before, In other words: this looks an awful lot like the police deciding that an act that is usually legal and problem-free is suddenly illegal just because the Olympics is on, presumably because they believe they'll be able to get away with it because everyone is so dazzled by the opening ceremony. Please, spread this link around, because this would seem to be to high a price to pay for a bit of pageantry.

Links for Friday July 13th 2012

  • London 2012 Olympics fails at Internet | THE FREE SPEECH BLOG
    It turns out that a certain organisation of dogshit peddlers disguised as sporting event is trying to tell people under what circumstances they may links to said organisation's website. I would put a link to their site calling them a bunch of cunts, in direct violation of those policies, but it turns out I've already done that, years ago, when they first announced the logo, and before they had the ludicrous policy of attempting to tell people what they could do with their own, totally unaffiliated websites.

    God, I really do hate the Olympics. I sort of hope everyone who is in any way involved with it gets ebola and dies. Except Doug.

    Excuse me, I have to go take a few deep breaths now.

  • New Statesman – Lansley opens the door to full-scale NHS privatisation
    Oh look: the NHS is now over. And yet for some reason no-one is hounding Andrew Lansley through the streets with whips made from scorpions. Why are we not doing this? I mean, it can't be a crime, can it? To hound scumbags and monsters with whips made from scorpions?

Social Network MVP

So, as we all know, there’s no money in running a social networking site, unless you act like a dick about it.

And at the back of my brain, there’s a little itch, that says that there has to be money in it, provided you don’t treat it as way to get hugely wealthy. Provided your concept of what it means to run a social networking site is simple to make a living, without acting like a dick.

So: straightforward questions:

What features would a social networking site have to have, in order to entice people to make it their primary social network?

Status updates, photo uploads/galleries, and events/invitations are basically my list. Have I missed anything?

The follow up, then becomes: how do we make that self sustaining?

Obvious: ad-supported through google ads, with an option to pay a (sub-10 dollar, ideally sub-5 dollar) yearly fee to remove ads.

Idle thought: would “free, and ad free in year 1, then ad supported or low yearly fee” work?

Obviously, the actual MVP component of a social site is people. So what is it that would get enough people to be using it to turn it into a (stable) revenue generating proposition?

Links for Tuesday July 10th 2012

  • STORNÄS Buffet – antique stain, 163×90 cm – IKEA
    Yes, I really did just spend a portion of my lunchbreak browsing the ikea website for new furniture, and yes, I am bookmarking this one so I don't forget. What of it?
  • The sinking of the USS Indianapolis | MetaFilter
    This account of the various means of launching nuclear weapons that would result in death for the lunching crews is creepy enough, but the really chilling bit is here: "two Soviet nuclear torpedoes were loaded into their tubes to fire against American forces at the height of the Cuban Missile Crisis. Had one of them been launched, it would have inevitably caused a nuclear war. According to one account (and we don't know if it's true), the decision to launch the nuclear torpedo on the submarine B-59 came down to a sort of vote between the three senior officers on board. All three had to agree to launch the torp. Two voted yes, one voted no." Like he says, it may well not be true. But it is absurd to me that we live in a world where there is even the chance that it is true.
  • Is R v John Terry value for money? « forthedefence
    This is a really good food-for-thought post. On the one hand: it is absolutely not acceptable that John Terry use racist language. On the other: because of his media stature, a trial that cannot possibly result in anything more than a fine – if I've understood the matter right, a fine of not more that £2,500 – that, for another defendant would be a half-a-day in court job, is going to be a five day multi-media three-ring circus, with police presence and the whole works. Is this really worth the cost to the taxpayer. (FWIW, I think it just about is, but I am forced to admit that there's a strong "don't bother" argument.)

Links for Monday July 2nd 2012

  • Parliamentary train – Wikipedia, the free encyclopedia
    I'd never heard of these before today. Noted and filed, to be used later.
  • Unusual Words Rendered in Bold Graphics | Brain Pickings
    I have learned words, and seen pretty pictures.
  • PHP solves problems. Oh, and you can program with it too!
    I am a PHP coder. It is, in truth, the only programming language I'm any good at. Well, OK, maybe javascript, too. I got into it because I wanted to get things done, and PHP maybe it very, very easy for me to do that. I'm not the sort of person who learns new languages for fun, so PHP is where I've stayed. But the reason I've stayed is because I've never found anything I wanted to get done that I couldn't do in PHP. Which suggests to me that the hate it gets from "proper" programmers is basically, so much bullshit. So I liked this article.
  • "Obamacare" explained very well. via reddit.com
    Just in case anyone reading this is confused about what the healthcare reforms in the US mean. Basically, if you read this, and are still opposed to them, then I can only assume that you are someone who would like more people to die. In which case, perhaps you could help the rest of us out by setting an example.