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I've got a few different quotes I'd consider having put on me, and this place might provide inspiration for design/context for them.
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I don't have time to read this in full right now, so I'm bookmarking it so I remember to read it at some point over the weekend.
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Mac App to lock email/internet away for periods of time. Killer feature: once started, it cannot be undone, unlike most other, similar apps. Handy for those days when you really have to just dig in and get something done.
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Alan Moore's Big Numbers #3, made available on-line with his blessing. To say this is a big unexpected would be understating things a bit, but well done that man.
Links For Thursday 26th March 2009
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Alan Moore's Big Numbers #3, made available on-line with his blessing. To say this is a big unexpected would be understating things a bit, but well done that man.
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Ironically, the police state that we're increasingly living in "for out own saftey" is what's moving toward to the belief that armed insurrection is the only answer.
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My former colleague Phil has recently won a well deserved award for a very clever means of producing a viral music video.
Publication!
If anyone of this parish happens to be the sort of person who might pick up a copy of Bizarre magazine now and again, then you could do worse than pick up this month’s issue, as one of my photos is in it, alongside their review of the Amanda Palmer gig I was at the other month. I sent them a choice of photos, so naturally, they’ve used the one I like least, but still, that’s one of my photos in print that is. I am now an internationally published photographer. (I’ve previously been published in Sweden, some years ago.) Which is nice.
Wireform
Links For Tuesday 24th March 2009
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Be Afraid! Your Neighbour Is Not Like You, And You Should Fear Them! If Someone Deviates From The Norm, They Must Be Investigated. Do Not Watch The Cameras, The Cameras Are For Watching You. Be Afraid! (fucksake)
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This may or may not be the real deal, but the fact that at this stage they're just saying "look we found this" rather than claiming 100% certainty now makes them a bit more plausible than the previous bunch. Here's hoping, eh?
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This is simultaneously a massively nerdy book, a notion of staggering genius, and an instant must-read.
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"Yes, halfway through this project we'll discover the impossible, but we know how to build through the impossible. Impossible is when we do our best work."
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About bloody time. There is no reason why any cultural artefact produced since we started using computers should be ever be out of print.
Drowned in Sound
Specifically, Jon Boden’s completely superb new album “Songs From The Floodplain”. I have owned it for slightly over a week, after a friend recommended it, and I thought “it’s that chap out of Bellowhead, I ought to see what he does solo”. And as a result I appear to be developing a worrying obsession with this set of 12 songs. A quick look reveals that I have listened to this album more than any other in the last 12 months, and I’ve only owned it for a week. To be honest, I’m sort of hoping that writing a bit about it might allow me to let it go, and listen to something else.
It’s a concept album – all the songs are folksongs from a post-apocalyptic England. Never mind just songwriting – much like say, Tom Waits “Mule Variations” this is an album that contains some of the finest writing of any kind I’ve heard so far this year. Really stellar stuff. I appreciate that folksongs about a landscape of dead motorways and crips packets are very much my thing, but even if you don’t have my particular combination of Ballardian futurism and hippy mythologising wired into your brain, it’s still a must-buy.
There are a number of absolutely stand out tracks – on another album, pretty much any of the first six tracks would be the single stand out track, and here there are six of them, culminating in the utterly ace “Beating The Bounds” which is a superb synthesis of ancient myth and post-collapse storytelling, an old folk tradition recast as an invocation of Britannia in the guise of a chav goddess. (And a couplet from another track, the phrase “the sweet perfume of petrol / like a lover’s parting kiss” from “Days Gone By” is just about the best metaphor I’ve heard so far this year.)
And having written this, I’m off to listen to something else for a while. Because otherwise the novelty is going to wear off.
Public Pictures
So, as most of you probably know, I’m a bit of a photography nerd. There are few things in life that make me happier than wandering about London with a camera in hand, and most of those things that do are not things I can do in public without getting arrested.
So I get a little exercised when people try and tell me I can’t take photos when I know I have that right. I am of course, profoundly fucked off about all the anti-photography measures that have recently become law here. But the other day, I have an amusing experience with a security guard who told me that I did not have the right to take photos of the building that he was security guarding – The Shell Centre on the South Bank.
Well, I say it was amusing. It was, but that’s because I’m a six foot skinhead in a biker jacket. People tend to pay attention when I assert my rights in a calm and reasonable tone of voice, so when I said that actually, I was completely allowed to take photos, whatever he said, he went off to get his supervisor. By the time they returned, I had taken the few snaps I was amusing myself with, and was on my way. Had I been someone smaller, or less sure of themselves, their assertion of authority might have worked on me, and it would have been much less funny.
Honestly, I hadn’t really planned on putting the photos on-line. They’re hardly great pictures. But I’ll be fucked in the ear with a rusty butter knife if I let some jumped up little shit with the fake authority of a petrochemical giant tell me what I can and can’t do.
So there’re three shots up on flickr, under the widest Creative Commons License I could find. In the unlikely event anyone needs images like that, please, use them and become very rich.
Yeah, in the grand scheme of things this is hardly sticking it to the man. But still: if anyone fancies passing the link to this entry around, that’d be very kind of you. When photographers rights are being encroached left and right as it is, I think it’s important to take a stand, however small and irrelevant for those rights that we have left.
So: if you’re passing The Shell Centre, stop and take a few photos, why don’t you?
Not A Crime

This is not going to win any prizes as one of the finest photos I’ve ever taken. It’s not even the best photo I took yesterday. But there’s a point to be made here.
This is a photo of The Shell Centre on London’s South Bank. I took a few snaps on a whim as I was wandering past heading for more interesting subjects. At which point, a security guard came out, and told me I couldn’t do that – apparently taking photos of the Shell Centre is frowned on by the management, and they like to tell people that can’t do that.
He seemed slightly taken aback when I said that I was fully aware of my rights, and absent a police officer telling me otherwise, when I am standing in a public place, I an fully entitled to take a photo of anything I can see, so long as it’s for non-commercial purposes (my rights are actually bit more extensive than that, but it’s the broadest catch all definition I know). He got slightly aggressive about this, but I am a six foot skinhead in a biker jacket, and I find that the speaking in a calm but extremely certain tone of voice generally works wonders. After a few more attempts to tell me I couldn’t do what I was doing, he said he was going to get his supervisor. I said that was fine, took a few more photos, and was on my way.
Honestly, had it not been for this little prick, I would not have put this photo or any of the other ones I took of the Shell Centre on-line. As it is, they’re all there, released under the widest Creative Commons license I can, just in case anyone would like to use them. It’s not likely, but I really don’t like being told I can’t take photos but jumped up arseholes with a false sense of authority, so if anyone’s got a use for these pics, please, use them with my blessing. I hope they make you very rich.
And if anyone happens to be passing the Shell Centre with a Camera, I urge you to and take photos.
Links For Friday 20th March 2009
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I say again: fuck your jet pack. One of the (many) reasons that I would not move to the countryside is that I would be obliged to own a car. If this comes off as planned, and appears in the UK, this will remove my major objection to owning a car. I'm still not likely to buy one, what with living in a civilised place, but it's still impressive.
Gaming
One of the topics Andrea gave me to talk about: Gaming.
Well, here’s something I don’t talk about a lot in public: Roleplaying games. To my non-gaming friends, this is the nerdiest thing I do. By miles. Gaming has a bad rep as a hobby for the poorly-socialised and unwashed and/or as a hobby for teenagers who ought to leave their room and go meet a few girls. Pop along to a roleplaying convention, and it’s pretty hard to argue that there isn’t at least some compelling circumstantial evidence for this point of view. And in fairness, I know what I was like in my mid to late teens (as do a few others of this parish) and, well, yeah. Leaving the house a bit more often probably would have been good for me. But I like to think of myself as being almost socially passable these days, and more importantly, I like to be thought of as socially passable, so I tend not to draw attention to my nerdiest hobby too much. So I thought I’d explain a bit about why an adult male in his early thirties spends large chunks of his time making up weird crap to entertain his friends.
And there’s the first thing: I have a crowd of highly intelligent, well cultured and very attractive friends that I have made through gaming. Not an unwashed mouth-breather among them. This isn’t just me being nice about my friends, you understand – they would not be my friends if they didn’t meet some basic standards for wit and hygiene. But even with that taken into account, these are often savagely clever people, who can (and given half a chance will) talk on a wide range of topics that have sod all to do with gaming.
And even aside from the lovely people: I will absolutely, 100% defend roleplaying a legitimate storytelling capital-A-Art form. This is the bit that gets me into trouble with most people, because gaming is generally regarded, even by the participants as, at best, as an amusing social diversion. And at worst, well, see above. It can’t possibly be used to tell serious stories, like you can in a proper novel or movie, or anything.
This is plainly toss. A story is a story. Whether it’s written by one person, two people, or six people, it’s a story. Whether it’s read by one person, two people, six people, or thousands of people, it’s a story. And any story can be used to talk about our world, and the human condition.
At risk of getting a bit ‘let me tell you about my game’, here’s the high concept pitch for the horror game I’m running at the moment:
4 strangers wake up one day in a squat in a bad part of town, with no memory of the last several years of their lives, and an unknown agency seeking their deaths. It rapidly becomes apparent that they may no longer be the people they once were, and that they may not, in fact, have been good people. What will they do to get their lives back to “normal”?
It’s not the most thumpingly original concept, I admit, but what I hope you can see is that my players and I have explicitly set up a game about the nature of identity, and how much our memories shape the people we are. On top of that I’ve posed a number of moral questions, and then I’ve turned the players loose to see what answers they come up with. It’s not some kind of teenage power fantasy game, or an exercise in probability maths. It’s a genuine attempt to come up with a narrative with the same kind of driving engine that one might find in any other work of fiction. The difference between this and say, writing a novel or screenplay from the same start is that there are five of us contributing to the work, within a loosely agreed framework, whereby I provide elements of detail, and the players react to them, and based on those reactions, I provide more detail, and so on – their reaction to each element informs the choices I make i setting up future elements. They can throw me curveballs, and I can throw them curveballs, and we go back and forth making a narrative between us.
Which all sounds eye-gougingly pretentious, doesn’t it? In the first place, I’ll simply have to ask you to take my word that if you saw us playing, you would not think that. We laugh, we joke, we digress, and we are clearly having fun, rather than sitting about po-faced and serious.
But in the second place, the fact that it mighty be thought of pretentious at all is sort of my point: people would not bat an eyelid if I talked about the theme or motifs in a novel, but apparently, doing that in a roleplaying game is impossible or pretentious – that is:
1. Marked by an unwarranted claim to importance or distinction
2. Ostentatious; intended to impress others
And I firmly disagree with that. I’m not out to do anything than entertain myself and my players with these games – they are, after all, by their very nature, limited-audience things, and the point of them is to have fun with them. But my players and I are intelligent adults, and there is no reason in the world why we should not aim for the same standards in our interactive fiction as we demand of our passively consumed fiction. There is no reason we should not bring the full bore of our education, interests and faculties of critical thought to bear on our hobbies, is there? So why should it be thought of as pretension for us to do so? You don’t call someone pretentious if at 30, they are reading different books that they did at 13, do you? In fact, you’d probably worry about someone who wasn’t. But the fact they’re still reading wouldn’t draw comment, would it? So why should gaming? Yeah, I may have gotten into these games as a shy 12 year old. These days, I am neither 12, nor especially shy.
Yeah, I did just spend almost a thousand words justifying one of my hobbies in a fairly defensive manner, when truth is that I could have done it in just seven: it’s fun, and it entertains my friends. I don’t need or want any more of a justification than that. (Although I think it’s worth making the point that fun doesn’t have to mean childish.) But Andrea asked me to write about it, and I wanted to see what thoughts it shook loose in doing so.
Here’s a thought I want to return to after I’ve done some research: I belong to the second generation of gamers – the first one to come to these games as an established industry. I suspect there’s a reasonable case to be made the gaming is only now reaching maturity as an art form, as my generation is the one to actually grow up with them, and with other forms of systemised interactive fiction, like computer adventure games. But that’s getting off into the history of gaming and interactive narrative. Which I might note, could very easily be traced back to commedia dell’arte. How’s that for pretension?